instantnax.blogg.se

Spintires maps deepmud
Spintires maps deepmud






spintires maps deepmud spintires maps deepmud

The game takes place on a series of different maps that each offer different challenges. Hence the setting and the vehicles we're given to work with. It just so happens that this was a game built entirely on the idea that intense terrain would be fun to drive through.

spintires maps deepmud

The point is that I would argue that serious terrain deformation was never a proper feature in a game until Spintires came along. Although the main eye candy for a while was how characters would look wet after being outside in the rain, or after going for a swim.

spintires maps deepmud

There were some initial kinds of terrain deformation that raised their head in some particular genres. Perhaps in some instances ice and snow would have less friction than tarmac, but every surface felt solid and hard (generally speaking). Before it was implemented everywhere, the only feedback you'd get based on different surfaces was a sound effect and maybe some dirt particles flung into the air. At the same time though, these very things where what captured my imagination, and made the game's key gimmick possible.Ĭast your mind back to a time when terrain deformation wasn't a normal system in any game with mud or snow. The maps were very 'soviet' in that they looked cold, bleak, and like the fictional locations were poor and underdeveloped. Instead it featured weird trucks in stark and imposing environments. This was never a game that looked like an easy driving game. Although, before we focus on the current state of the game, let's revisit what made it so special in the first place. I'm not sure why, or what went down, but there are still some rough edges found in-game that show signs of conflict along the way. My own anecdotal experience is that not a lot changed from the first time I saw the game, to this very day. I think that much is certain, as it stopped receiving updates on Steam, other than small bug fixes and patches. The point is that at some point in the game's development, something went wrong. This is where I'm super hazy on the details, but I recall something about the original developer being pushed out of the game when it was taken over by Oovee Game Studios. I think that the first playable version of Spintires was a result of this solo endeavour and even though it had issues, It was clear that this was an early taste of something special.Īt some point though, development plateaued and a publisher got involved. If I recall correctly, this started off as the project of a single developer who worked on the game's core systems.








Spintires maps deepmud